Forces creativity and slammingĬomponent carousels have 2 components on them instead of 1. If you don’t have an item on your bench at the start of each round, get one. The 4-7 NPC round is replaced by an armory of treasure that can be rerolled infinitely for 2 gold per reroll. Lots of loot, will need secondary carriesĮvery time a player dies, all players open an armory containing 4 of the eliminated players’ completed items. When ANY champion dies, collect their soul. Interesting tradeoff considering the other 2 options The first augment round will be a prismatic augment. On 2-1, gain a placeable battle flag that grants 20% attack speed and a 10% max health shield to units that start combat adjacent to it.Īll augments offered this game will be prismatic. Units on an arena hex gain an item that they can use. Gain a consumable on 3-5 that when you place it on a unit opens an armory with an emblem of each of their traits.Įach time you take an augment, a random arena hex appears. The unit in it contributes their traits as though they were in your army. Randomly on either 2-5 or 3-5, gain an ornn anvil.Īt the start of each stage, gain a champ that really fits your team!Ī spot on your bench becomes the grove. Late game planning and knowledge of which radiants are good is needed On 4-5, gain a consumable Masterwork Upgrade that lets you upgrade one equipped item into its radiant version. If the wearer dies, you instantly lose the fight.Īll units are 15% larger and have 150 bonus health. The unit’s tier increases with game time. On the 1st and 5th round each stage, get a free high-tier unit. Units will feed one Snax per item they have equipped. At shopping start, units equipped with a Spatula, emblem, or Tactician’s Crown feed a Poro Snax to their closest ally, granting them 7 permanent health. Player combats last 20 seconds instead of 30 before overtime starts. Every PvE round is replaced by scuttle crabs that give extra loot
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